Research

Last Updated: 21 Aug 2017

2017

No.TitleLead ResearcherGrantAmount (RM)
 1 A Model of Malaysia Digital Game Content Rating System Prof. Dr. Norshuhada Bt Shiratuddin Universiti  10,000.00
 2 Developing a Positive Psychology Principles Based on Social Media Utilization Among Housewives in Kedah and  Perlis Dr. Norsiah Bt Abdul Hamid Universiti 10,000.00
 3

Nilai Confucianisme dalam Komunikasi Kepimpinan Tun Dr. Mahathir daripada Perspekif Pelajar Universiti

Dr. Joyce Cheah Lynn-Sze Kolej 5,000.00
4

Strategi Komunikasi Pembujukan untuk Mengatasi Halangan dalam Pengucapan Awam

Dr. Azlina Kamaruddin  Universiti  10,000.00
 5

Enthusiastic Persuasive Communication 

 Dr. Azlina Kamaruddin Case Study IMBRE  10,000.00

What does this Smiley Means? A Study on Undergraduate Students' Perception on Whatsapps Emoji's Meaning

 Dr. Subashini Annamalai  Kolej 5,000.00 
 7

Befriending Programming: A Multimedia Approach to Improve Students' Programming Skill in VB and C Language

 Dr. Subashini Annamalai SOTL 6,000.00
8

Field Practices of Communication Management: Researching Your Own Practices

PM Dr. Norhafezah Yusof

SOTL 6,000.00
9

Constructing Predictive Persuasive Communication Model of Violent Extremist Youths in Malaysia

PM Dr. Norhafezah Yusof FRGS 48, 000.00
10

Integrated Consumer Decision-Making Process Model for House Purchasing Decisions: A Case Study of First-Time Potential Homebuyers in Klang Valley

Dr. Siti Mahfuzah Sarif Kebangsaan (INSPEN) 50,000.00
11 Flaming on YouTube: Constructing of Comments, Images Interpretation and Legalisation Model Dr. Norizah Aripin FRGS 50, 400.00
12

Developing a Positive Psychology Principles Based on Social Media Utilization among Housewives in Kedah dan Perlis

Dr. Norsiah Abdul Hamid Geran Penyelidikan COE/RU 10,000.00
13

The Implementation of Interactive Application in Enhancing Museum Visit: A Case Study at Paddy Museum, Kedah

Aeni Zuhana Saidin Case Study IMBRE 10,000.00
 
Penyelidikan, Penerbitan, Anugerah dan Pencapaian untuk 2016 dan 2017
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THE IMPLEMENTATION OF INTERACTIVE APPLICATION IN ENHANCING MUSEUM VISIT: A CASE STUDY AT PADDY MUSEUM, KEDAH

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